![]() ![]() Opening a different menu won't fix that.There have been more auspicious PC game launches than that of Diablo Immortal. Well, without DLSS, instead of smearing I'm now getting a full screen blackout where I can't see anything at all until teleporting out of the dungeon. I also finally just shut off DLSS entirely and went native. I tried playing at 120fps, 90fps and 60fps and the frame rate doesn't seem to have anything to do with it. I then updated to the most recent driver and that's when the frequency actually increased. This was while using a driver that was a few months old. ![]() Over time the frequency has just continued to escalate to now I'm seeing it up to once an hour, sometimes within the first twenty minutes. The issue was very sporadic and did not happen but maybe once every six hours of consecutive playing time. Opening the map would fix it (sometimes), opening the inventory would fix it (sometimes) and when neither worked, teleporting to town, or exiting a dungeon would. Randomly the screen would just start smearing everywhere until it looked like a first gen AI render. Running a 3080, and I had been using DLSS Quality since launch. I'm having really annoying graphical issues with this game, and at first I thought it might just be limited to DLSS, but it's not. No exclusive Fullscreen so can't leverage DSR without changing Desktop Resolution Limited Setting descriptions with no examples Unable to select Image Reconstruction tech not native to your GPU ![]() No RayTracing Shadows, Lighting, Reflections for launch No in-game Benchmark, Auto-Config or Performance Data Limiting Anti-Aliasing features (no off, just Low/High) Frequent Stutters, both due to performance (opening Inventory) and networking (rubberbanding) ![]() Inconsistent 16:9 cropped Cinematics & Cutscenes sequences for UW displays No UI customization, resizing, disabling or moving Limited options to disable subjective effects Numerous Animations & VFX are frame-rate locked below 60FPS Muddy textures for Low & Mid, and for some GPUs it doesn't always load properly There's promise in the port, but there are way too many issues that were known from before launch: ![]()
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